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Riot Games 与尼尔森合作对《英雄联盟》电竞比赛进行赞助测量

4 分钟阅读 | 2019 年 6 月

Independent measurement will help demonstrate ROI for brand activations, monetize esports platforms

New York, NY June 27, 2019 — Riot Games, the publisher, developer and esports tournament organizer for League of Legends, will use Nielsen (NYSE: NLSN) for comprehensive sponsorship valuation measurement across the company’s multiple esports leagues and competitions around the world. The move will help Riot Games demonstrate the monetary value of exposure provided to brands currently activating or considering association with its League of Legends events. The research will also support brands in achieving the greatest return on investment through Riot Games.

As part of the agreement, Riot Games will provide access to its aggregated streaming viewership data to support Nielsen’s independent brand exposure measurement. This includes the new Pro View experience that offers fans the ability to follow individual players during League of Legends competitions.  Metrics will be incorporated into the industry-leading Nielsen Esport24 syndicated sponsorship valuation product.

Brand involvement in esports is growing as marketers look to connect with this hard-to-reach, tech-savvy segment of young adults who utilize online ad blockers and are less likely to watch traditional television. According to recent Nielsen research, one in five fans globally began following esports in the past year, and nearly 60% of U.S. esports viewers on Twitch say they don’t watch television on a weekly basis.

“As esports continues to gain momentum with brand marketers and advertisers, the need for independent, third-party verification of audiences and brand exposure is critical,” said Nicole Pike, Managing Director, Nielsen Esports. “With this agreement, we have the opportunity to help monetize Riot Games’ platform and validate this growing market.”

League of Legends Esports is a premier global sport that attracts the attention of millions of fans around the world through 13 regional leagues which consist of over 800 professional players and 100 professional teams. Each regional league comprises approximately 10 teams that compete year-round against one another over the course of two seasonal splits. The sport is globally integrated through three international events: The World Championship, the Mid-Season Invitational and the All-Star Event.

Nielsen will measure brand exposure throughout 2019 and 2020 including the North America League of Legends Championship Series (LCS), League of Legends European Championship (LEC), the League of Legends three international events and select regional leagues in Asia.

“Trust and transparency are vital components of building and maintaining relationships with brand partners,” said Doug Watson, Head of Esports Insights, Riot Games. “As major companies invest in our tournaments, we want to help them see the value of their exposure and identify how best to engage with our passionate fan base.”

During the past 12 months, League of Legends Esports has signed on multiple prominent partners which include Mastercard, Dell/Alienware, State Farm,and Nike. Additionally, Riot Games has launched multiple premium products including Pro View, Team Pass and Fan Pass, which supplement the viewing experience on watch.lolesports.com—the viewing portal developed by Riot Games specifically for League of Legends Esports.

Riot Games is a member of the Nielsen Esports Advisory Board and has been actively leading efforts to standardize metrics for esports viewership and sponsorship valuation.

关于尼尔森

尼尔森控股有限公司(纽约证券交易所股票代码:NLSN)是一家全球性的测量和数据分析公司,为全球消费者和市场提供最全面、最可靠的信息。我们的方法是将尼尔森的专有数据与其他数据源相结合,帮助全球客户了解现在发生了什么、接下来会发生什么,以及如何根据这些知识采取最佳行动。90多年来,尼尔森一直以科学严谨和创新为基础提供数据和分析,不断开发新的方法来回答媒体、广告、零售和快速消费品行业面临的最重要的问题。

尼尔森是标准普尔 500 强企业之一,业务遍及 100 多个国家,覆盖全球 90% 以上的人口。欲了解更多信息,请访问www.nielsen.com。

About League of Legends Esports
League of Legends Esports is a premier global sport that attracts the attention of millions of fans around the world. There are currently over 800 professional players on more than 100 professional LoL Esports teams competing across 13 leagues globally. Each regional league is comprised of approximately 10 teams that compete against one another year-round over the course of two seasonal splits. Teams earn championship points in order to qualify for the two major international competitions: the Mid-Season Invitational and the World Championship, which in 2018 saw an Average Minute Audience of 19.6M during the Finals. For more information, visit www.lolesports.com.

联系方式

尼尔森

吉娜-卡茨马克

gina.katzmark@nielsen.com

Riot Games

Anton Ferraro

aferraro@riotgames.com